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RPG Fallout UPS Bethesda Starfield persuasion system powers the game’s 250,000 lines of spoken dialogue
Those who have played enough Bethesda’s RPGs know that a good chunk of that time is done through conversations. You tend to go from NPC to NPC, accepting or returning quests, or gathering more information. Sometimes you’ll chat up a shopkeeper, other times a king. There are a lot of spoken lines of dialogue in franchises like The Elder Scrolls or Fallout, but Starfield is set to eclipse both. In a Q&A video, Game Director Todd Howard revealed how chatty folks in Starfield will be, as well as revealing the persuasion system used in said conversations.
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