Building a party is a big part of 's strategy before the adventure even begins, and some unusual setups could prove to be worth the effort. A good party should be able to head into almost any situation during a campaign with a solid plan. At times, an unusual approach could not only keep the party's enemies guessing but provide an unusual advantage in the process.
In general, a balanced party will combine physical fighters, magic users, and a healer. Beyond these three roles, there are several options for supporting members. For example, a bard could be buffing everyone while demoralizing their enemies, or an archer could be piling on extra damage from the back line. A balanced party is a versatile party, able to entertain several approaches to a situation. However, after combing through 2e's selection of books, players can come up with party ideas outside the norm. Thankfully, the nature of makes it just as accessible to unorthodox teams.
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The healer plays a vital role in. Their job is to keep the party in fighting shape from one encounter to the next. The most popular choice for a healer is the cleric since they have a good variety of healing spells at their disposal. However, there are other classes with healing options, like a paladin's Lay on Hands or a witch's Healing hex. It may be worth stacking multiple healers in a party for extra protection.
By spreading around the duty of healing, the party will have more options when it comes to keeping each other alive. Players that are learning will quickly realize the importance of the healer's role, and with the burden of healing not placed on a single character's shoulders, there's less to fear if a
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