Grinding Gear Games continues to tinker away on Path of Exile 2, fixing some of the «key pain points» of the otherwise superb early access ARPG. Full patch notes for the latest set of upcoming changes are on their way, but in the meantime the developer has revealed some of the major improvements heading to Wraeclast—not least of which is a change to passive skill respecs.
Build overhauls are a quintessential part of many ARPGs, and in an early access game like Path of Exile 2 you're going to be tweaking your character even more frequently as GGG doles out buffs and nerfs. But the cost of respeccing your passive skills is currently quite prohibitive, especially as you level up, where it gets increasingly expensive.
Last week, after GGG made some significant nerfs, players found themselves needing to create new builds, but couldn't always afford to do so, inspiring them to call for a change to how respecs work, or at least a reduction in price.
World of Warcraft is a great example of how I think this should be handled. When Blizzard makes substantial changes to talents, for instance, it resets your talent tree so that you won't end up playing with a bricked build. Even better, there's no respec cost when you just decide to do this on your own. Given that experimentation is such a crucial part of Path of Exile 2, I'd love for GGG to ape this model, but in the meantime the changes it's making are at least a step in the right direction.
Basically: respecs are going to be cheaper at higher levels. «It had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn’t exponentially grow as much,» says GGG. «This should generally result in approximately 40-50% less gold cost for respeccing between the start and middle of endgame progression.»
As much as I don't see the benefit of making us spend our gold on respecs at all, this will at least make higher-level respecs less of a pain in the arse.
Extra conveniences are
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