2024 has so far seen two breakout hits and, while they're very different prospects, both share some elements in common. Arrowhead's Helldivers 2 is the current flavour of the moment, while just before that we saw the huge success of PocketPair's Palworld. It might not seem the two have much crossover, but both are built around an irreverent multiplayer take on popular genres, extraction shooters and survival games, and the sense of community both have managed to foster feels key to their appeal.
PocketPair CEO and Palworld creator Takuro Mizobe has given an interview to Bloomberg, in which he muses over some of the reasons behind the game becoming such a smash. The 35 year-old Mizobe describes the current environment as one where a game must be fun to watch as well as play, and where multiplayer elements are essential: Pokémon is the most oft-cited inspiration, but Mizobe credits the game's design to ideas lifted from several titles including ARK: Survival Evolved, Factorio and RimWorld. And once you have the foundation, then you start adding personality like… dead Pals?
«In Palworld, the bodies of defeated Pals remain in the game, meaninglessly,» says Mizobe. «Typically, when you kill monsters or enemies, they either disappear or linger to be looted. Colleagues were against leaving useless bodies in the game, but I pushed it through because I thought players would find a way to play with and talk about it.»
Mizobe seems hyper-conscious that success, in Palworld's case at least, has come from the game being a conversation starter ever since it was first revealed. From its first trailers the «Pokémon with guns» label stuck and, even though the game itself doesn't play anything like a Pokémon title, that surface similarity combined with dissonant notes like the dead Pal bodies gave it an odd quality that seemed to delight players en masse: the game, which sells for $30, had more than 25 million players in a month (albeit a chunk of these are on Xbox Game Pass).
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