While the gauntlet-wielding Talon leader of the Overwatch universe, Doomfist, is still fulfilling his role in Overwatch 2 as a damage dealer, it appears most of the damage is not coming from his notable weapon. It isn't to say Doomfist's weapon is lacking for general power, as the charged punch is still delivering plenty of damage in a single hit. The issue at hand, as one player has shown, is the overall DPS and time-to-kill for the charged punch are proving to be much slower than the standard melee attack thrown with Doomfist's normal hand.
Doomfist, as mentioned above, is the head of the global terrorist organization Talon, which consistently finds itself at odds with the series' titular organization of heroes and peacekeepers. The man born Akande Ogundimu is not the first Doomfist either, but instead the third to carry the name and eponymous gauntlet into battle to rise through Talon's ranks to eventually become the organization's leader by the time of the first Overwatch. Narratively, he is in hiding after escaping imprisonment but continues his work to sew discord between humans and omnics in an effort to carry out Talon's goals of elevating humanity through conflict.
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As for how he performs in Overwatch 2, the DPS and TTK disparity was shared on the series' official subreddit by user 900FOG, who took Doomfist to the game's training course to highlight. 900FOG first shows the damage from a single charged punch from Doomfist's gauntlet-armed hand, which still deals a considerable amount of damage but is not a one-hit kill, and the cooldown results in a slower TTK. By contrast, the basic melee from the unarmed hand still does less damage in a single hit
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