Outriders: Worldslayer has introduced 12 new Legendary sets for players to chase. Each class got access to two class-specific sets and four universal sets, some of which will shake up the build meta for Expeditions. From changing Thermal Bomb to converting all damage you take, this expansion's new Legendary sets are fantastic for players that love buildcrafting.
Related: Outriders Worldslayer: How To Get Apocalypse Gear
Today, we'll be looking at all Legendary armor sets introduced in the Worldslayer expansion, showcasing what each set does and discussing some potential builds for each set. Use the table of contents above to jump to any class you're interested in.
Long Range Weapon Damage bonus is now active regardless of range, but you can no longer benefit from Close Range Weapon Damage bonus.
Deadeye allows you to benefit from long range multipliers at all times, although close range bonuses will now do nothing. This is useful for Technomancers that wish to use off-meta weapons like snipers. If you plan on using this set, focus on getting as much Long Range Weapon Damage as possible from your skill tree, gear, and Ascension points.
All damage received by the player becomes a damage over time effect that cannot be removed.
Upon taking any damage, you will be afflicted with a DoT effect until all damage has been dished out to your character. Taking additional damage while this debuff is active will extend its duration. For example, if an enemy hits you for 1,000 HP, you'll continuously lose a small chunk of health per second until you've taken 1,000 damage, at which point the DoT will end. Debuff cleansing does not remove this effect, and it persists outside of combat.
From limited testing, this debuff seems to be a
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