After launching on December 7th, Shadowhand generated more gross revenue in its first month than the studio's previous title Regency Solitaire made in its lifetime. The game took longer to make, but those are some impressive figures. We caught up with Grey Alien director Jake Birkett to find out more.
What was the pitch for Shadowhand?
We made Regency Solitaire and a lot of people liked it but it sold way better on the casual download portals such as Big Fish Games than on Steam, which is to be expected based upon the theme. So we decided to change up the theme to make it more suitable for Steam audience. My wife, Helen Carmichael, who worked with me on Regency Solitaire, came up with the idea of making a prequel featuring a highwaywoman set 40 years before Regency Solitaire.
Around the same time, Positech approached me and said it would be interested in publishing a solitaire-style game on Steam if I could come up with a theme and mechanic suitable for a non-casual audience. That's when I had the idea to add in turn-based combat, and thus the concept was born.
How would you assess the game’s performance thus far?Fair. Considering that many indie games released these days sink without a trace, we had some pretty good coverage and the game is selling OK on Steam, GOG and Humble. It's not a hit but should move into profit eventually after a few Steam sales. I'm used to games having a very long tail from my previous releases, some of which took 10 years to reach $100,000 net income for example!
Also, people mostly seem to really like the game. At present it's at 85 per cent positive reviews on Steam and thus is marked as 'Very Positive'. However, some of the mainstream press wasn't as positive about it, which was a shame,
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