The four-day work week is an intriguing proposition, offering employees more flexibility and freedom when it comes to choosing how to split their time between work and leisure. It's a notion that has already become a reality at some studios, with indies like Bugsnax developer Young Horses and larger companies such as Eidos Montreal making the switch for a range of reasons that boil down to fostering a healthier, more creatively fulfilling lifestyle.
It's a noble aim, and one that looks not just
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