No Place For Bravery is a 2D top-down action RPG developed by Glitch Factory and published by Ysbryd Games. Players take control of an old soul, Thorn. He's been worn down by decades of bloodshed and violence and roams a world undone in search of his lost daughter.
Although he's never stopped searching, his failure to protect her haunts his dreams and has manifested his demons in more ways than one. However, being the warrior that he is, he stays true to his patch and as luck would have it, fate presents itself when least expected.
When I first got wind of No Place For Bravery, the thing that blew me away the most was the decapitation animation. For a 2D game, seeing a character with a sword cinematically beheading a monster was enough to get me going.
First, the tone and pacing of the game focused on combat. The protagonist had to deal with foul beings and face his own nightmare. I had imagined the game having this red hue through and through. Fast forward to a couple of hours in the game, I found myself being carried by the storyline and the characters that populate the world.
What started as a bloody nightmare soon transformed into a colorful world with places to go, people to meet, and quests to undertake. In short, while the combat and brutality of the world is the first thing that players get to witness, that's not the core of No Place For Bravery.
The world of No Place For Bravery takes the cake when it comes to gameplay. For a 2D setting, there's a lot to see and explore. From Ossuary and Thorn's Tavern to the lustrous beast-infested Dwarven Mines, there's something for everyone. The tiny details put into the game make things all the more appreciative.
What makes this even better is that the world is not static.
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