Would you buy a fully cloud-based Nintendo console? Former Nintendo of America president Reggie Fils-Aimé thinks that's where the ship is heading.
Reggie spoke about what he'd like the Nintendo Switch's successor to achieve in an interview with Fanbyte(opens in new tab) at PAX West. And he'd like to see the Kyoto-based company tackle the burgeoning cloud gaming space.
«If I were, you know, the king of Nintendo for a day, I personally believe that we’re almost at the point where a streamed gaming experience can be brought to bear,» he said.
«What I would love to see is a cloud-based experience. So no platform in the home – everything is done through the cloud. This way, it truly becomes an experience where you’ve got new content, [and] you’ve got the best of all of the old content that’s made available through some sort of subscription service.»
However, Reggie stressed that streaming technology isn't quite there yet. He estimates that we're about «three or four years» off having internet connections strong enough to be able to stream even the fastest «twitch games» out there.
To an extent, he's right. Cloud gaming network stability and accessibility have come on leaps and bounds in the last few years. But services like Xbox Cloud Gaming or Nvidia GeForce Now still require a half-decent internet connection to function smoothly.
But if Nintendo wants to go fully cloud-based for its Nintendo Switch successor, be that the Nintendo Switch 2, Nintendo Switch Pro, or otherwise, it at least already has a head start. Nintendo Switch Online's numerous retro libraries all run through the cloud. All you need to download is the app itself to access these older titles.
And I like the fact that Reggie has considered older games with his
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