The modder known as DarioSamo recently revealed a project which adds ray tracing, widescreen support, higher frame rates, and other features to classics released for the Nintendo 64 including The Legend of Zelda: Ocarina of Time, Paper Mario, and Kirby 64. This comes in the wake of their previous ray-tracing work on Super Mario 64.
The mod in question takes the form of a plugin for Nintendo 64 emulators running on PC which enables advanced graphical features across a variety of different games. “I'd like to reveal that Ray Tracing 64, the path tracer behind Super Mario 64 Ray Tracing, is evolving into a Nintendo 64 emulator plugin,” DarioSamo posted on Twitter along with some gameplay footage. The plugin adds “ray-traced lighting, object motion blur, widescreen, deep learning super sampling, 60+ FPS.”
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According to DarioSamo, the plugin so far has only been a few months in the making. “I started this project a month ago as a way of optimizing the PC port's backend as much as possible and I quickly realized it could evolve into a generic emulation solution that would allow me to apply these enhancements to far more games,” the modder explained.
DarioSamo noted how the plugin suffers from numerous bugs and is currently incompatible with certain games for the console. Supposing that a game was created without light sources to provide an origin point for the ray tracing, someone would for example have to manually insert a series of light sources into the game. “This project is very much in its infancy and it's several months away from being released, but the results so far are very exciting,” DarioSamo remarked. “I also realize it's an impossible
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