New World has gone through some changes since the initial release just over a year ago. The basic rules and mechanics around leveling and weapon use have gone through some minor tweaks but are still the same, using basic features called Attributes to determine a character's skill with certain weapons.
New World: All Core Attributes, Explained
Unlike other RPGs that require a character to choose a class that limits their ability to wield and equip only certain weapons, the land of Aerterum in New World has no such restrictions. A player's role as a Healer, Tank, or Damage per Second (DPS) is determined by their weapon of choice and their Attribute scores.
Intelligence is an Attribute connected to spellcasting and certain melee damage builds. A character with a high Intelligence in New World is likely going to be assigned a DPS role and will equip and use staves, firearms, or rapiers.
One of the ways to streamline the leveling process in New World is to choose a combination of weapons that requires no more than two Attribute points. This allows a player to stack their available points into fewer spaces and get better at using certain weapons faster. Until a character reaches level 20, it's free to respec your Attribute points, so players have some time to experiment without the added charge.
There are five Attributes in New World, and four of them determine how skilled a character is with each weapon. Intelligence is one, and the other four are Strength, Dexterity, and Focus. Constitution is the fifth attribute and determines a character's hit points, and is the only Attribute not assigned to any weapons. Some weapons rely only on Intelligence, while others require points in two Attributes for optimum efficiency.
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