New World is finally up and running in all its 17th-century glory, after suffering several setbacks and delays during its protracted development. Developed and published by Amazon Games, the MMORPG is the tech giant's second stab at a triple-A live-service game, following Crucible's failure to strike a chord with its intended audience. But it would appear that New World is off to a way better start, with news of servers even struggling to keep up with its ballooning player count during its launch.
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And as more and more players jump into its adventure to explore its open world and soak up its lore, many of them would no doubt like to gain a greater understanding of its story and plot. But playing the game quickly reveals that its story can feel pretty barebones at times. Being a live-service game though (and one still in its relative infancy for that matter) that story is only set to grow and evolve with time. This is everything we know thus far.
The game is set during the 17th century on the fictional island of Aeternum. Located in the middle of the Atlantic Ocean, the island is home to a powerful resource known as Azoth. It is believed that Azoth is the source of eternal life and that it can be used to greatly enhance anything it comes into contact with. Many adventurers are lured to Aeternum under the promise of limitless treasure.
You play as one such adventurer, a pirate on the crew of a ship whose captain is venturing to the island despite the warnings of a mysterious robed figure who provides them with its coordinates, along with a mysterious glowing box. On your way to the island, your ship gets caught in a storm which results in it getting shipwrecked.
You wake up on the shores
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