Although Dead Cells remains an exceptionally high-quality experience, some may find it too daunting. Clearing your first run doesn’t take up too much time, but acquiring more boss cells and seeing everything the game has to offer requires an insane degree of dedication and skill. The difficulty ramps up to a ludicrous degree as you obtain more boss cells, making the prospects of finding the game’s secrets unlikely. Fortunately for newcomers, developer Motion Twin has made an effort to accommodate those unable to finish most of Dead Cells by implementing a whole host of accessibility options into a newly-released alpha.
Motion Twin explained its reasoning behind why it wanted to increase the accessibility of Dead Cells in a recent update on Steam. The studio stated that although the current “tough but fair” approach to difficulty represents the true vision for the game, it acknowledges the abundant feedback it has received regarding accessibility. This feedback noted that due to certain barriers, several players simply couldn’t experience Dead Cells as the developers originally intended. By including more accessibility options, the developers hope that more players can get the most out of Dead Cells without experiencing quite as many headaches. And of course, Motion Twin ensured Dead Cells veterans that these accessibility accommodations will remain entirely optional.
Some of the accessibility options on offer include the ability to hold a button down to perform actions that would normally require multiple button presses, such as the double jump and weapon combos. The alpha also incorporates a number of visual options, like one that outlines enemies, projectiles, and other elements to make them easier to identify. Motion
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