Prepare for adventure–we’re thrilled to celebrate this week’s launch of Uncharted: Legacy of Thieves Collection on PC!
We’ve previously equipped aspiring treasure hunters with the PC features and specs so you can enjoy Naughty Dog’s Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy optimized for PC by Iron Galaxy Studios.
Whether the series is, well, Uncharted territory for you, or if you’re a seasoned spelunker who’s survived crushing encounters, we thought the Uncharted series’ PC debut offered a chance to look back on how these two adventures pushed the franchise forward. We unearthed some details about how Naughty Dog took a core pillar of Uncharted gameplay to brand new heights.
With Uncharted 4: A Thief’s End marking the franchise’s first original PlayStation 4 outing, the team saw a chance to push the franchise forward. Climbing is a prime example of that next-gen evolution; Uncharted 4 introduced a level of control players never had before while grounding Nathan Drake’s movements with stunning animations.
“With Uncharted 4, we wanted to add more depth to the climbing and look at it more realistically,” Animation Director Jeremy Yates explained.
A trip to an indoor climbing gym and lessons from an instructor early in production helped ground that endeavor. That trip resulted in some pretty meaningful lessons for Uncharted 4’s new climbing system. The team was equipped with firsthand experience and visual references to understand balance and weight placement, as well as the thoughtfulness that has to go into each movement.
“When we climbed on the wall ourselves, one of the first things we noticed was how much your weight is on your feet. That really translated into how the animations work,” Lead Game
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