While Monster Hunter Rise: Sunbreak adds a lot of content to take on with a crew locally or online, from returning fan-favorite monsters like Gore Magala to the stand-out «Three Lords» of Elgado, the expansion also introduces unique single-player content. Typically, Monster Hunter games have solo «Village» quests to advance the main narrative, but these inevitably give way to High-Rank and G-Rank «Hub» quests that tell their own story while being open to cooperative hunts. In Sunbreak, players also have Follower Quests.
The concept behind Follower Quests is simple; for those who wish to take on Master Rank quests (Rise's equivalent of G-Rank) without other players, they can embark upon solo quests with NPCs from Kamura Village and Elgado Outpost. While Follower Quests should return in future Monster Hunter games, Rise has a lot more room to expand upon them through its Free Title Updates. Sunbreak already leans into referencing past titles more than the base game, so Capcom should consider adding some recurring characters for bonus Follower Quests.
Monster Hunter Rise: Sunbreak's Follower Quests Could Be the First Step Toward Bigger Parties
Though each Monster Hunter game looks to be disconnected, focusing more on their complex mechanics of hunting boss monsters with 14 weapon types to improve one's gear, there is connective tissue. Nowhere was this more clear than in Monster Hunter Generations on 3DS and its «complete» edition Generations Ultimate on Switch. The original title came out just over 10 years after Monster Hunter on PS2, and acted as a sort of celebration that featured NPCs and hub areas from all four mainline titles preceding it.
However, 2018's Monster Hunter World made a very clear distinction that the
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