Elden Ring is an upcoming Soulsborne game by Hidetaka Miyazaki and FromSoftware. As it is well known, Soulsborne games are extremely difficult and challenge players in the most brutal way.
However, in a recent interview with PlayStation, Hidetaka Miyazaki provided a deep insight into the difficulty level of his upcoming title. In the interview, he mentioned that Elden Ring will be much more accessible to newer players, but there is no intentional lowering of difficulty.
He claimed that the game will provide much more freedom to players in how they approach world bosses or challenges. This will allow newer players to take their own approach to things rather than feeling forced.
Soulsborne games like Dark Souls and Bloodborne are often very challenging towards players. They have insanely-difficult bosses and the world in these games often feels unfair.
This results in players dying over and over, which often leads to many of them quitting the game. Therefore, the number of players who finish these games is often much less in number when compared to the total copies being purchased.
However, in an interview with PlayStation, Hidetaka Miyazaki has claimed that the sole purpose of making these games difficult is not to frustrate players. Rather, these games are being made difficult so that players can have a sense of achievement when they beat them.
He states that the idea of difficulty is to allow players to use their cunning and skill to overcome challenges. He wants players to learn from their mistakes and grow better every time they face a difficult area or a boss.
However, the problem with this method is that, newer players are often scared getting into these games due to the reputation of being too difficult. Therefore, in
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