A recent Minecraft preview build added a ray-tracing option on Xbox, but it seems that the block-based title will not actually bring the feature to consoles. Mojang's beloved survival sandbox has continued to improve and expand through more than a decade of updates and expansions. While Minecraft ray-tracing on Xbox was recently added in an update for Xbox Insiders, the addition was apparently an accident.
Launching as an early access title in 2009, Minecraft has always placed an emphasis on freedom and function over flashy graphics. The title's procedurally-generated worlds are made up of pixelated blocks, and character models are also appropriately cubic in nature. However, this minimalist art style allows Mojang to focus its attention on improving Minecraft gameplay features like world generation, biomes, mobs and more. The game's retro art style has arguably been a benefit, since Minecraft has successfully grown to become one of the most iconic and recognizable video games in the industry. However, Minecraft does use ray-tracing on PC, with the rendering technology greatly enhancing the lighting and reflections for computer gamers.
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While an update recent granted Xbox Insiders a functional ray-tracing option in Minecraft, the game's official Twitter account explains that this was unintended. The ray-tracing option was apparently caused by prototype code which was accidentally included in the recent update. The Minecraft Twitter account confirms that the prototype code has now been removed from the survival sandbox's Preview build on Xbox, and there are apparently no plans to bring ray-tracing to consoles in the future. Despite the fact that ray-tracing
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