If Yacht Club Games’s Kickstarter page for their upcoming action-adventure title Mina the Hollower is any indicator, the studio has proven its mettle as an indie developer to fans. The crowdfunding effort, aimed at rounding up just over $300 thousand to develop Yacht Club’s new game, was fully funded just hours after it went live February 2. By the time the Kickstarter campaign ended in early March, the studio had nearly tripled its funding goal.
This isn’t Yacht Club’s first success. Mina, which follows a mouse protagonist through a Gothic-themed adventure inspired by classic Game Boy titles, follows the studio’s first major game, 2014’s Shovel Knight. The award-winning platformer sold millions of copies and branched out into three additional campaigns. Game Rant spoke with Yacht Club marketing head Celia Schilling about how Shovel Knight’s success contributed to Mina’s development, and where the developers see its new title headed next.
Legendary Composer Yuzo Koshiro to Compose For Mina The Hollower
When the doors shut on Mina’s Kickstarter campaign on March 3, total contributions from the project’s around 21 thousand backers came in at over $1.2 million — roughly 297% higher than Yacht Club had initially requested. The studio’s crowdfunding success was “phenomenal,” Schilling said.
“We're beyond thankful for the community and their support, and we look forward to sharing the development process as we move forward,” Schilling said. The extra funding helped Yacht Club break through several stretch goals; extra projects the studio had planned for overflow cash. Among those additions: new weapons for the protagonist, new enemy types, and minigames. The studio said in a Kickstarter update that the extra funds motivated the
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