While it's not quite as disruptive as a number of other kinds of bodily deficiencies, color blindness can be a major problem for gamers depending on its severity. Color-coded level design, interactive objects, and HUD elements are all staples in gaming, and Microsoft may have found a way to make these features more apparent to color-blind gamers.
Up until now, the specific implementations of color blindness features depended entirely on game developers themselves, which would often mean limited or no support at all. Microsoft's latest patented system would instead offload this accessibility feature onto dedicated software and possibly work across the board in all or most games on the market.
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Much like the recent split-screen multiplayer patent for Xbox, Microsoft's color correction patent was submitted a while back, though it was only made widely accessible to the public a few days ago. The patent describes a specialized color correction technology that would compensate for color blindness by applying a color transformation layer to produce an appropriately altered image during the post-processing stage. This would, in theory, allow Xbox to offer solutions for virtually all types of color blindness in one go and might not even need any input from the game developers at all.
The fact that Microsoft is working on a comprehensive color-correction filter isn't particularly surprising, considering the fact that Xbox keeps getting more accessibility options all the time. Microsoft has historically been quite dedicated to the idea of enabling and empowering every gamer. As color blindness is a relatively widespread disability, it makes sense that the company would try to
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