Last year, I got a sampling of Meet Your Maker, Behaviour Interactive’s quirky follow up to Dead By Daylight. But thanks to Steam’s Next Fest, I got to sink back into some dusty post-apocalyptic bunkers full of sweet, sweet GenMat. And even though this demo wasn’t much different than the previous one, I did get to spend more time with the outpost construction, fiddling with the specifics of how to get a dirty little kill factory up and running and maintaining and upgrading it over a short amo unt of time. I only got a few days out of it, but this game is shaping up to be a truly unique entry in a genre that's just waiting for its next big thing.
Base-b uilding can be confusing at first, with all the resources and parameters sort of thrown at you all at once. It took me about a half-hour to get it all down, but once I got going, putting together a coherent dungeon was quite straightforward. To even start, though, you need to buy a plot of land called a burial site. In them are some randomly placed immovable objects like stone blocks and the prized GenMat. The remaining empty space is yours to build in, using traps and guardians you can buy from your sanctuary. Each one of these plots have a maximum build capacity though, so choose wisely.
To make a complete, raidable outpost, you need meet a minimum amount of defenses, and the passive harvester drone has to be able to walk to the GenMat prize on foot. Outside of that, you can do all sorts of stuff. One of the coolest outposts I saw was just a big open room where a mix of flying shooters and walking brutes did their damndest to stop you. I went the exact opposite route, choosing a simple 1000-point plot and had a simple plan in mind: a short, claustrophobic dungeon with
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