I’ve played Marvel Snap almost every day since May 2022, essentially making it a daily hobby for myself. But the disastrous launch of Deadpool’s Diner almost made me quit the comics-based collectible card game (CCG) last month.
My hobby started to feel more like work. Excitement for the first new mode to hit the game in over a year transformed into dread when it asked me to spend real money or wait over an hour after losing my first game and all of my mode-specific currency along with it. While Second Dinner eventually fixed Deadpool’s Diner to make it more newcomer-friendly, playing this high-stakes mode to get Cassandra Nova burnt me out because it did something Marvel Snap never had before: it made losing not fun.
I considered quitting a game that had become a core part of my daily routine. Thankfully, before I could do that, a new feature arrived and saved Marvel Snap for me. That feature is Alliances, Marvel Snap‘s take on a clan system that finally added a stronger in-game social element to the CCG. Speaking to developers from Second Dinner about the creation of this mode, I came to understand that Alliances were tailor-made to appeal to players like me, who just needed the encouragement to break out of the grind and not feel burnt out.
Marvel Snap design director Kent-Erik Hagman told Digital Trends in a roundtable Q&A that the overarching goal for Alliances was to “do something new that hasn’t been done in CCGs, and that is really bring a big, strong social system.” In practice, it does just that. Up to 30 players can join a clan and then work together to accrue points from earning cubes in Marvel Snap matches and completing Bounties. Those can range from moving or discarding a certain number of cards to winning matches with specific card combos. Along the way, Alliance members can chat with a new in-game function, see each other’s 8-cube wins, and enjoy a big payout of rewards every Tuesday if they earn enough points from
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