Few stories have been as central to the fantasy genre as The Lord of the Rings. Since the novels were released in 1954, they have gone on to have a tentacular reach in pop culture, and the rich lore of Middle-Earth has continually found new life in various other mediums including film and animation. Tolkien's fantasies will be explored once again in Electronic Arts' upcoming mobile RPG, The Lord of the Rings: Heroes of Middle-Earth. Not many details have been revealed thus far, although EA has confirmed that it will be free-to-play.
A mobile game based on The Lord of the Rings has the potential to be a hit, especially if the RPG elements are implemented well. However, several mobile RPGs have been ruined by bad trends that keep popping up. If The Lord of the Rings: Heroes of Middle-Earth is to be a success, there are a few things EA should take care to avoid.
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The Lord of the Rings: Heroes of Middle-Earth is being made in partnership with Middle-Earth Enterprises, which is the company that owns the rights to most of Tolkien's works. The game will be based on the lore from Tolkien's novels, which will likely be good news for purists. According to the company's chief brand and licensing officer, Fredrica Drotos, gamers can expect immersive storytelling alongside turn-based combat and a wide roster of characters from The Lord of the Rings and The Hobbit.
Although there have been no mentions of microtransactions yet, the free-to-play game will have to fund itself somehow, and microtransactions are likely to make an appearance. This is not an inherently bad thing, and microtransactions can be implemented in an artful way that does not disrupt the base experience while allowing
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