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There are two types of games that garner attention, those that innovate and those that refine. Portal, for instance, is a good example of an innovative game. It wowed players with new ways to engage with the game world. Refined games are titles that are so well crafted and polished that they stand out. Blizzard, in its heyday, made their fortune on these types of games. Each one was polished and tested much longer than other companies products and it showed in the end results. Lost Ark falls comfortably into this category as well.
Development began in 2011 to see the games 2018 release in Korea. Betas in Russia and Japan followed, giving the design team a lot of extra time to work with a live player base. While that can be good or bad, depending on the desired timeline, it has had a pretty significant effect on the games release in the North American and European markets — it is polished.
There are thousands of little touches around the game world that make it feel somewhat more alive than it might otherwise. For instance, there are times when a character needs to move from one area of a map to another. In most other games, there would be an area to click and your character would start teleporting, with the assumption that they used the on-screen accoutrement to do the task. In this case, Lost Ark has animated these little sequences, adding just a bit more depth to the experience. The game is full of examples like this. The end result makes for a more memorable ride.
First off, Lost Ark has a lot going on. One part action RPG and one part MMO, the tutorial screens and helpful, little notes you’ll start to
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