Rise of the Third Power is a turn-based RPG set in the world of Rin, which may sound familiar to some. That’s because it’s the same world that RPG Ara Fell took place in, connecting the two stories intrinsically. Rise of the Third Power was a game kickstarted by Stegosoft Games, raising 14,000 dollars and exceeding their goal of 10,000.
It’s a classic story, and while the story can be a little predictable, it’s still a well-told story, with enjoyable characters and witty back-and-forth dialogue.
The current story, set in the world of Rin, the fantasy world home to Rise of the Third Power, is loosely based on the political climate of Europe in the 1930s. This means uneasy political alliances and military powers are slowly coming to power through nefarious means.
The game begins with two main characters sneaking into a castle, set on kidnapping a princess. Through this, the characters are trying to stop a major war. The only solution is to make away with the princess of the kingdom.
I love this game because while it is pretty predictable for the story, it’s told incredibly well. The character dialogue feels real, and while there aren’t many shocks, it’s still quite an enjoyable tale. Fans of classic RPGs and even anime and fantasy literature will have a pretty good idea of where the story is going.
It may do nothing unique with the story, but it’s the little things that make it worthwhile. Something I wish happened more in JRPGs occurs in this game, where the party healer uses a shield spell to stop a perilous situation in a cutscene.
I find myself invested in the characters, and that’s important for any good RPG. The game is pretty straightforward, but I do like that players can pick up sidequests and explore additional areas
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