Resident Evil 4 is a survival horror masterpiece. It's also a game that went through a number of massive changes throughout its development. An early version helmed by Hideki Kamiya would eventually be reworked into Devil May Cry, while a traditional focus on classic tension and scares would be replaced by a third-person shooter formula that changed the medium forever. Even today it still plays like a dream, testament to what Capcom was able to achieve all those years ago.
Now a remake is reportedly in the works according to Fanbyte who unveiled several details about the project including how it will differ from the beloved original. In the past I've talked about my scepticism surrounding the revival and how it’s unnecessary, so to hear that Capcom hopes to make substantial changes while piecing together a new vision for Leon's European bender has me breathing a sigh of relief.
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According to the report, the upcoming remake is poised to be announced this year and will take inspiration from many of the original game’s betas. Much of the opening Village section now takes place at night, as will a decent portion of the entire campaign, hinting that Capcom aims to ensure Resident Evil 4 will fall in line thematically with the remakes of Resident Evil 2 and 3. My prediction is that the timeline of Biohazard and Village will eventually coincide with the remakes, painting a modern picture of this universe that can be built upon in the years to come.
The aforementioned betas will likely play a big role in what Resident Evil 4 Remake eventually becomes, so I want to take a look back at each of them and exactly what they could bring to the table. Resi 4 went through the ringer before becoming
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