Chapter 1 in Little Nightmares is known as The Prison, wherein you will be meeting Six, the character you will play for the rest of the game. With that in mind, the chapter introduces a lot of the gameplay and storyline and does not disappoint in terms of mystery. Throughout this chapter, your objective will be to escape.
Related: Little Nightmares Beginner Tips
Due to the introductory nature of this chapter, you will have minimal run-ins with any of the creatures that you will encounter later in the game. However, there will be many puzzles that can be quite tricky to solve without dying. A lot of them can be quite frustrating on your first (or maybe fiftieth) try, and it can help to have some guidance.
The game will commence with your character, Six, waking up in an open suitcase. From here on out, be sure to make use of your lighter (B on Xbox and Circle on PlayStation). As you head left, you will come upon a lantern. The lanterns double to save your progress, so be sure to light them.
There are 20 lanterns throughout the game. Collect all of them, and you will unlock the Light Up Your Life achievement.
Head through the tunnel and go up the flight of stairs. You will pass an opening at the top of the staircase, wherein you can find the first of ten Geisha statues. Smashing all ten of these statues will give you the Rascal achievement. Slide under the door to enter the next room and climb onto the bed using the suitcase to get through the hole.
If you jump on the bed long enough before going through the hole, you will unlock the Highly Sprung achievement. It might take a few tries but keep at it until the notification for the achievement pops up.
In this room, you will find a man’s feet dangling above an empty chair.
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