It seems that Capcom can’t stop showing us Street Fighter 6. The studio has been feeding the community a steady stream of tidbits ever since its official gameplay reveal during last week’s Sony State of Play presentation. With the spirit of a parent holding their newborn baby, Capcom has excitedly rolled out character reveals, music videos, test sessions, and a wide variety of minor details and elements.
Despite blatantly stating this past weekend that the developer would be going “dark” on the title, Capcom simply cannot help itself, offering up new clips and information pertaining to everyone’s favorite Family Man, Guile — first revealed during Thursday’s Summer Game Fest. We were treated to the news that Guile’s iconic Sonic Boom now features a “perfect timing” bonus on its charge, increasing damage and speed if the player executes the projectile with frame-perfect precision.
Guile's legendary Sonic Boom has additional properties in #StreetFighter6. There are now two kinds of them! When inputted with perfect timing, Guile's signature move becomes even more BOOM-tastic! pic.twitter.com/U3zLWM12eF
— Street Fighter (@StreetFighter) June 14, 2022
Perhaps even more exciting, (or not, depending on your thoughts on the mechanic), a recent Japanese live stream appears to show the military hero sporting actual “battle damage”, suggesting that Street Fighter 6 will see its characters receiving shiners over the course of a fight. Admittedly, this seems a tad harsh in the modern Street Fighter universe (Yes! yes! b..buT AckSHuALlY, Street Fighter II already had wounded post-fight portraits! Yeah, I fucking know, I’m 41). Still, it’s another example of Capcom going above and beyond to make “the little things” matter — a theme that
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