Lies of P is a soulslike that has clearly taken inspiration from Bloodborne. It knows this and makes no attempt to hide it, which is to its credit, but it fails to live up to the game it’s imitating. Lies of P is on my wishlist, it feels like it’s going to be a good game that doesn’t break any new ground, and I mean that in the nicest way possible. I don’t think it’s going to be as genre-defining as Bloodborne, but I’m happy to be proven wrong and I’m excited to play it either way.
Aesthetically, Lies of P drips with a Victorian, teslapunk style - that’s like steampunk, but a bit more technologically advanced. You and the enemies you fight are all life-like, mechanized puppets called automatons. This means blood and gore are replaced with sparks and bolts, and it’s incredible to see the detritus fly off of opponents as I backstab them and watch as they writhe, twitch, and crumple into a pile of useless junk.
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Like any good soulslike, Lies of P doesn’t give too much away. There are light attacks, heavy, parries, and quick-use items, but the combat goes deeper than that. There are some incredibly cinematic moves you can pull off once you’ve learned your way around the controls. The first time I hooked onto an enemy from afar, reeled into it, and launched myself skyward before crashing back down for a viscous strike I was left with my mouth hanging. It was the kind of long-range, fast-paced combat you rarely see in FromSoftware games, save for Sekiro.
As well as this puppet string finisher there’s a close-up variant, a devastating electrical finishing blow, one that can be recharged as long as you stay alive and keep killing. Like an old-school gangster or
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