While we might have grown accustomed to thinking delays are a good thing for developers, granting teams ample time to create the best game possible without resorting to crunch, it turns out that's not always the case. According to a recent report, this is precisely the situation several TT Games employees found themselves in during their work on Lego Star Wars: The Skywalker Saga--despite the game's numerous delays.
Per Polygon's report, more than 20 current and former TT Games employees have come forward with frustrations over «tight development schedules, the company’s crunch culture, and outdated development tools» while working on The Skywalker Saga. Some even said they remember «breaking down outside of work hours because of the workload and some of the stresses they were under.»
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“It was a very soft-spoken blackmail,” one former employee told the outlet. "'If people don’t start doing overtime, there’s going to be problems.'"
Unfortunately, employees also noted none of these issues are new ones for TT Games. One former employee went as far as to say crunch has always been a «premeditated» tactic for the studio because of the types of games they make, which are primarily licensed children's games and «stocking fillers» that all have «deadlines dictated by a holiday event or the release of some film.» While some employees believed things might change for the better when the studio was acquired by Warner Bros. back in 2008, multiple
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