Star Guardian got me back into Legends of Runeterra in a big way. Since the release of Arcane I had only dabbled briefly in the digital collectible card game, playing a few matches here and there to build out my decks and stop myself from getting rusty. It was a good time, and beyond the regular release of new champions and expansions there wasn’t too much progression to worry about beyond Path of Champions. Absolutely no pressure to keep up.
That all changed with Star Guardian. Much like Arcane before it and the vanilla collection of regional battle passes, this magical girl event came outfitted with an extensive selection of goodies that could only be earned through in-game currency or a shitload of grinding. In order to earn rewards in Star Guardian you need to complete challenges that earn you specific experience points that feed into its battle pass and nothing else.
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These might involve completing matches against real players or AI, dealing huge amounts of damage, or playing cards in creative and often unexpected ways. So much progress will come naturally, but the time investment required to ascend the ranks and unlock more cards and cosmetics increases the further you get, and things are unfairly skewed towards players who are always playing online against actual opponents. Call me casual if you want, but that isn’t really something I do. I mainly dabble in single player modes and go up against artificial intelligence, knowing perfectly well that I’m not good enough to hang with the big boys.
I’d earn a fraction of the experience playing Path of Champions or generic matches against the computer, while I was less and less lucky to
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