One of the coolest new mechanics that have been added to Tears Of The Kingdom is the concept of Companion Powers (or Sage Powers). These are very similar in execution to the Hero Powers from Breath Of The Wild, but they’ve been heavily tweaked in many ways to make them a bit more interesting.
That being said, they most certainly are not equal. There are clear winners in the pool, and frankly, one giant dud that can go in the bin. This list is going to go through all five of these powers, rank them, and give you a definitive reason as to why Yunbo is by far the worst of the bunch. Spoiler for this list.
More Legend Of Zelda Tears Of The Kingdom content:
Cooking Guide | Secret Mount Guide | Surviving Cold Weather | Elixir Guide | Heat Resistance | Flame Guard
Yunbo sucks. Not only is he a major player in the corrupted rock/drug problem that has ravaged Death Mountain and the local Gorons, but his power is awful. When you first unlock it (pre-sage form) Yunbo does nothing but get in the way. You better believe he will destroy half of your machines as activating a Steering Stick also, inexplicably, caused Yunbo to prep his power, launching him straight into your contraption and knocking it off the nearest cliff.
In terms of pure functionality, Yunbo does destroy rocks. But do you know what else destroys rocks? Rocks attached to sticks. Both of these things are staggeringly common so Yunbo once again falls flat. Sure, Yunbo is an interesting player in the story, and he technically explodes on impact, but we turned him off the moment we could and never activated him again.
Sidon may have a winning smile, but his power is pretty darn average. Not as infuriating as Yunbo (we don’t have the desire to launch him into Death
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