In League of Legends, the Scuttle Crab is a fiercely contested neutral monster that prowls the river of the Summoner's Rift. When a Baron or dragon is destroyed, a Speed Shrine is constructed, giving the squad 90 seconds of increased movement speed and vision surrounding the beast's pits.
It features a shield that is impervious to attacks like Smite and some crowd control spells. In general, players believed that single-damaging crowd control spells would first destroy the shield, then harm the Scuttle Crab's health.
However, recent research by Reddit user soaringswordfish indicates the opposite. In the League's subreddit, the user posted his research on Scuttle Crabs. He discovered that while some hard CC abilities of the champions remove the Scuttle Crab's shield, they do not harm it any further.
The entire Reddit post goes like this:
In simple words, the League of Legends Redditor discovered that some spells deal damage before they implement CC (crowd control), even if they're a combined event for the purposes of spell shields.
The gamer tested 145 destructive CC abilities in total, on the Scuttle Crab. 100 of them properly deal damage through the Scuttle Shield. However, the shield absorbed damage from the other 45 CC abilities even though they occurred at the exact same time as the CC effect.
Of these skills, 100 inflicted damage on the Scuttle Shield. These interactions and consequences have been present throughout the previous 10 patches.
Soaringswordfish drew attention to how this feature, when used with non-meta junglers like Volibear and Evelynn, reduced the Scuttle Crab clearing duration. He discovered that 45 (nearly 31 percent) of the available 145 crowd control abilities, which include the passive, Q, W, E, or R,
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