I’m Zack Hiwiller, Lead Designer on Knockout City. I’m here to tell you that things are getting tense in Knockout City. First, we had an AI start taking over everything (Why can’t Perennial Labs just make AIs that, I dunno, help you find somewhere to go for lunch?), and now? You wouldn’t believe me if I told you.
One of the benefits of developing a live service game like Knockout City is that you can constantly try new things. If these things work for players, you build on them. If not, you try
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