Klonoa might not be a household name, but its supporters swear it’s one of the most innovative platformers out there. Loaded with a surprisingly deep story (one you wouldn’t expect out of game about a cat fighting balloons) and a unique gameplay twist for the genre, it has become a cult favorite. Despite that, Klonoa has never gotten the spotlight that mascots like Mario, Sonic or even Crash Bandicoot have, with its only mainline titles being featured on PlayStation, PlayStation 2, the Nintendo Wii (via a low-selling remake).
That is, until now.
Despite the fact that the series has been collecting dust for over a decade, Namco Bandai is bringing him back once again for a new generation with Klonoa Phantasy Reverie Series. This new entry is a compilation remaster of Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil with quality of life updates and reworked visuals. It’s obvious that platformers have made resurgences in a big way this past decade with faces like Crash Bandicoot, Ratchet, and more getting new games. So why did it take so long to get a Klonoa resurgence?
In an interview with Ryo Ishida, Producer of Klonoa Phantasy Reverie Series, I asked just that and got his thoughts on why now’s the right time to revisit two underappreciated titles.
The last time we met up with Klonoa’s feline hero was on the Wii with Klonoa. This remaster released to critical praise but was a commercial flop, earning it a hidden gem label. Afterward, the series went dormant for nearly 15 years. Under the guiding eye of Ryo Ishida, the series is now returning just in time for its 25th anniversary.
“As this year marks the 25th anniversary of the Klonoa IP series, and since there is not a new game in the series that has been released
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