Star Wars video games have varied pretty wildly in quality over the last 40 years. At the top of the pile are beloved classics like Knights of the Old Republic, Rogue Squadron, and the original Battlefront 2. Then there's the middle echelon, filled with decent but flawed titles like the Starfighter series and theRevenge of the Sith tie-in game. While the vast majority of Star Wars games land somewhere in between these two, there are a select few that drop to the very bottom, becoming infamous for their absurdity. Kinect Star Wars is one such game.
Releasing on April 3, 2012, Kinect Star Wars has become one of the most memorable Star Wars games in existence, but not for the right reasons. Where KOTOR is remembered for its characters, scope, and world-building, Kinect Star Wars is remembered for its blatant failures. Being one of the Kinect's flagship titles, Star Wars fans hoped the Xbox's controller-free peripheral would elevate Star Wars games to the next level. However, with a collection of half-baked mini-games, finnicky motion controls, and some pretty absurd presentation, Kinect Star Wars failed to deliver on its promise. However even now, 10 years later, Kinect Star Wars is far from being forgotten.
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Upon its initial release, Kinect Star Wars was met with some pretty mixed reviews from critics. Some critics actually gave the game a decent score, citing some mini-games as being fairly ambitious, albeit underdeveloped. The main «Jedi Destiny» mode, for instance, was commended by a good portion of reviewers, who believed that the novelty of swinging a lightsaber and using the Force with no controller in hand was enough to keep players entertained for at
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