Modern Warfare 3 is the only entry in the shooter trilogy yet to receive some love since its original launch. It might be backward compatible for the Xbox One, but Sledgehammer’s debut effort is seldom mentioned in the same breath as its two masterful predecessors.
I understand that outlook to an extent. It’s easily the worst of three, and represented the start of diminishing returns for a collection of games that sought to up the ante and increase the amount of content offered until players became overwhelmed. Quality over quantity and all that, and Modern Warfare 3 sadly steered towards the latter. The first entry was almost realistic, eager to tell a tale of modern conflict with characters, locations, and weaponry that many would be familiar with in reality. The nuke going off was instantly iconic.
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The war on terror and Chernobyl nuclear disaster were used as framing devices for a fictional equivalent, and this freshness is arguably what caused Modern Warfare to become such a global phenomenon. Its sequel is when it went full Michael Bay, foregoing a slow-building sense of tension and logic in favour of World War 3. All of a sudden the whole world was involved, and this abandonment of subtly was both a blessing and a curse. I adore Modern Warfare 2’s campaign, it’s the exact right kind of stupid, fully aware of its excess and the amount of disbelief required to help it shine.
It was incredibly silly, yet relatable characters and immaculate pacing meant that none of this mattered. You were pulled into the unfolding narrative within mere moments, and the short runtime and unrelenting pace meant you never once looked away. It was the mould for Call of Duty
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