Inscryption is full of twists, turns, and wild questions that celebrate games and the communities that spring up around them. It is also a game that’s designed to have a definitive end; eventually, you move on from that first table and card game to explore other parts of a mysterious digital world. The latest expansion, Kaycee’s Mod, is an endless run through the first — and most atmospheric — act, allowing players to enjoy Leshy’s card game infinitely. It’s a welcome return to the woodsman’s cabin, but it’s more of a novelty than a new obsession.
In Kaycee’s Mod, the player gets to run through Leshy’s card game of beasts and coins repeatedly. The deck-builder had been a fan-favorite element of the game, as players advanced up various paths on a map, similar to Slay the Spire. The mini-expansion gives players more options for replayability, like deadly modifiers that make things tougher: less backpack space or more expensive pelts from the trapper, to name a couple. It’s much tougher than the base game, because many of the little tricks and tools hidden around the cabin are gone. It’s just you and the base strategy of Inscryption (the card game within the larger game) against a merciless enemy.
Related: https://www.polygon.com/reviews/22787516/inscryption-review-no-spoilers-pc-horror-card-games
With this in mind, a player returning to Kaycee’s Mod has a chance of either figuring out a clever strategy to break the game (like finessing their starting hand to always have a primo one-blood summon) or floundering against the new pirate boss and tougher encounters. This part of Inscryption is not finely tuned and particularly balanced; but this individual component is just one part of what made the entire game truly
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