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Activision’s Infinity Ward studio opened its doors last week to the gaming press for the first time since 2019’s debut of Call of Duty: Modern Warfare. This time, it was to show off the sequel, Call of Duty: Modern Warfare II, which debuts on October 28.
Over several hours, the team’s leaders described how and why they built the new game, which is a gritty combat game but leans more toward entertainment than the uncomfortable extreme violence that was a theme of the last game. After the presentations and first-time demos of numerous levels, the executives led by co-studio head Patrick Kelly answered questions from the attending press.
We covered a lot of ground, getting answers to a variety of questions about Modern Warfare II’s campaign, multiplayer, and Warzone 2. While we tried, many of the questions were tabled until later revelations coming this year. Some of the answers we did get: We confirmed this installment will not have a Zombies mode, and Gunfight is coming back to multiplayer.
The speakers included Patrick Kelly, co-studio head, creative director; Jeff Negus, narrative director; Brian Bloom, head writer; Jack O’Hara, game director; Mark Grigsby, studio animation director; Stephanie Snowden, director of communications; Geoffrey Smith, multiplayer design director; and Joe Cecot, co-design director of multiplayer.
MetaBeat 2022
MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.
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