Not gonna lie, I’m partial to a gimmicky video game experience. Whether it’s VR, huge arcade-style cabinets, or a giant chunky plastic peripheral you have to buy for your controller, I’m fascinated by it all. I’ve even followed the niche community of streamers who make unconventional controllers, like one player who’s been grooving her way through Elden Ring on a dance pad controller.
As hardware continues to improve, it’s cool to see how we can innovate on using the physical components we interact with to further immerse us in a game’s world. Of this ninth console generation, we’ve seen PlayStation take some impressive steps forward in this regard. Putting aside what I think about the new Last of Us remake, I have to admit that using the controller’s haptic feedback to allow players to “feel” the dialogue is a genius move, especially in how it will allow disabled players to experience the game.
There are also the adaptive triggers, which I find to be more interesting in theory than in practice. It can be interesting to have certain guns feel different with the adaptive trigger, but the implementation of the feature is still young enough that I think we have more to see in how devs use it for story purposes. I’ll be keeping a watchful eye on new releases that claim to use the triggers more.
As far as what Xbox or PC modders are up to in this regard, I have no idea considering I have fostered a PlayStation household, but I’m sure someone will let me know in the comments.
Of course, this is just a modern example that comes to mind considering it’s been in the news recently. Over the years, there have been countless mechanics in games that require you to do something special with the hardware, whether it’s for story
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