I’ve always been a dog person. Much of my family is allergic to cats, so I was never around them growing up. And why would I want to be when dogs are so awesome, playful, and loyal? My only pets have been dogs, and I adore them, so I’ve never wondered about being on the other side of the aisle in one of humanity’s least important societal divides. Of course, I enjoy cute cat videos on the internet (who doesn’t?), but outside of that, I don’t plan on crossing party lines anytime soon.
That makes me probably the worst person to review Stray, a game tailor-made for people who love cats. So, of course I decided to do just that.
BlueTwelve and Annapurna Interactive’s Stray has made the rounds on cat-owning gamer Twitter (which is shockingly large), as it stars an adorable cat and lets players explore a postapocalyptic world with all the weird cat mannerisms cat owners are accustomed to. From the detailed cat animations to all the small, pointless interactions players can have with the environment, it’s clear that Stray is made for people who want to see their cat’s weirdest habits visualized in a playable way on the screen.
As someone who has never owned a cat or even been around them for that long, it was evident from the start that I, a dog loyalist, am not this game’s target demographic. Still, I couldn’t help but wonder if Stray could convert me. I took the game for a spin, accidentally getting the trophy for dying nine times along the way. But has my perspective on cats changed at all?
Stray goes for the heart right out the gate. The first thing you have to do is interact with a couple of cats, and you’ll see them purr, pet, lick, and play with each other. While the opening’s purpose is clearly to show players how deep
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