Massive Monster’s Cult of the Lamb isn’t exactly the next Animal Crossing: New Horizons, but the comparisons aren’t unfounded. So if you like New Horizons, will you like Cult of the Lamb? The answer is maybe. Let me explain.
Cult of the Lamb, published by Devolver Digital and released on Aug. 11, is both an action-adventure roguelike and a town-and-farm management survival simulator. The town development part is where the Animal Crossing comparisons are coming from — the game is like New Horizons or Animal Crossing: City Folk, but you’re building a cult instead of a town. It’s got farming, cooking, and decorations — like cozy pathways and shrines. You’ve got to build relationships and community within your cult; if your followers don’t believe in you, they’ll dissent, taking money with them. Followers must be cooked for and fed, have a place to sleep, and you must clean up their poop. (So much poop.) You pick berries, fish for seafood, and plant seeds in your garden. You harvest trees for wood, which can then be consecrated into planks to craft more elaborate structures and decorations.
The thing that differs from Animal Crossing or Stardew Valley is that you can rule with fear. Say a follower wants to leave the cult; they won’t simply move out. You can choose to sacrifice them or reeducate them through force. Also, Cult of the Lamb followers do eventually die of old age — though they might meet a worse end first, depending on whether or not you elect to go the cannibalism route.
It’s dark, but the environment is still cute — think Cozy Grove. Haunted and cute.
The second part of the game is the roguelike, which is drawing Hadescomparisons around the web. When I first heard of Cult of the Lamb, I imagined this was the
Read more on polygon.com