Thanks for reading…
…Greg, I was really hoping for a bit more on this (Jim, Editor-in-Chief).
Right, so apparently, I have to flesh my argument out a bit! To understand my reticence to PvP, you must understand that I am part of the OG. I’m not referring to the urban translation of “Original Gangster”, but rather “Old Guard”, the original generation of gamers. You, youngsters, will probably translate it as “Old Gamer”, that’s fair too, I guess.
Back in the day, prior to the invention of the internet – yes, such times did exist – most gaming was PvE (or story-mode) as standard. Of course, the stories weren’t as fleshed out and complex as they are today, usually along the line of “plumber must save kidnapped princess” or “shoot the invading aliens”, but they were great fun nonetheless. Any resemblance to modern-day PvP consisted of passing the second controller to a friend and fighting/racing in-person locally. I played many hours against friends in this manner and enjoyed every moment. There was no huge divide in ability as we were all discovering these games together. Also, the likelihood of the “in-game” chat turning really nasty was rare, as you were friends first and foremost. Even when you did play against strangers, it was in person, and with actual contact comes great accountability. I recall having many a 50p stacked on the side of an arcade as people lined up to challenge me at Street Fighter 2 and I don’t recall even one bad word muttered. It was a fundamentally different landscape in gaming terms. The closest we had to an MMORPG was Zelda (RSSPORPG – Relatively Small Single Player Offline Role-Playing Game?!), and 3D graphics and FPS’s were still a way off.
When amongst friends, dick moves don’t seem so personal!
Now
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