At 2 a.m. on a Thursday, I’m vibing at my computer in the dark, my face bathed in the aseptic glow of Her Story creator Sam Barlow’s new game, Immortality. On screen, the camera is tightly trained on the flawless porcelain complexion of forgotten actress Marissa Marcel (played by Manon Gage), who is naked and bathed in a warm, almost infernal light. “Are you ready for a Satanic fuck?” she asks, going off script and cueing raucous laughter from her off-screen crew. While I’m not quite in the market for that, I am ready to get fucked by the unpredictable magic of film.
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It didn’t take long for Immortality to bring me back to my stint working in television. I spent the summer before college as a teen intern dubbing tapes in tiny rooms filled with VCRs, watching editors disappear into cocoon-like Avid suites where they spent hours going over raw footage (Avid technology replaced Moviola machines, from which Immortality draws its scrubbing mechanic). There was something lovely and mysterious about watching — being on the fringes of this enigmatic black box where something went in, and a new, yet familiar thing came out. It is equal parts frustrating and fascinating, then, to have spent 22 hours immersed in Immortality and still feel wanting; for days, in the time since playing the game, every prop, wig, and gesture lived in my head like it was my job.
Immortality revolves
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