With the Call of Duty series spanning two decades, fans have experienced some clear highs and lows. The golden era of the franchise began with the original Modern Warfare and ended with Modern Warfare 3, with the trilogy, World at War, and the first two Black Ops games serving as some of the very best entries in the franchise. After the lukewarm reception to Call of Duty: Ghosts, the controversial futuristic era began, which eventually gave way to the live service approach seen with the last few games. Within these different eras, Call of Duty games have felt quite similar to each other.
It takes one look at the futuristic era to see how overly similar Call of Duty titles could get. For example, Call of Duty: Infinite Warfare felt almost the exact same as Call of Duty: Black Ops 3, with some of the only differences being that it was set further into the future and had less color. Similarly, in the modern era, Call of Duty: Vanguard feels a lot like Modern Warfare 2019 with a World War 2 skin, lacking a distinct identity of its own. Going forward, every developer should strive to make its Call of Duty title feel more unique through three hugely different settings and types of gameplay.
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Though controversial, the decision to take Call of Duty to the future was not a bad one. Instead, the issue came from the choice to stick to a futuristic setting for several years and several games. With the right approach, futuristic Call of Duty games could be successful, especially if they launch every several years to shake things up a bit.
When it comes to the developer that should lead the futuristic trend, Sledgehammer Games is undoubtedly the
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