The Xbox Game Pass has been a revolutionary service ever since its inception on the global stage. Microsoft has modeled its subscription service on the likes of Netflix, where users don't have to buy individual games. Instead, they can access a vast library of titles at an affordable monthly cost. As far as games are concerned, it features all the first-party exclusives of Xbox, along with other AAA titles. Lately, the platform has become an excellent outlet for indie game developers to showcase their work. With the recent addition of Cooking Simulator, it has been revealed that the deals are pretty robust for these developers, financially speaking.
Some spheres often think that inclusion in the Xbox Game Pass can eat into the potential profits of developers. Obviously, this thought process comes from the simple fact that users don't have to buy the games as long as they subscribe to the service. The speculation regarding how much Microsoft pays the developers has always been a mystery, but the numbers are now known to some. The acquisition rate of indie games is quite good, in the larger scheme of things.
What developers receive for bringing their games on the Xbox Game Pass has always been a matter of intrigue among many. It's widely accepted that the amount varies based on specific parameters, meaning that no two games will have the same rates.
For instance, Cooking Simulator recently became available on both platforms covered by the Game Pass. According to sources, developers Big Cheese Studio have received $600,000 from the deal. This is as per the developer's filing and will represent a substantial amount, no less.
The amount is approximately 22% of the total annual revenue in the last fiscal year. While it might not
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