World of Warcraft fans are about to experience Wrath of the Lich King for a second time when it hits Classic servers. For many players, Wrath of the Lich King represented World of Warcraft at its best. The vaunted expansion brought players back to Northrend for the first time since Warcraft 3, and allowed them to face off against the Lich King: one of World of Warcraft’s most infamous villains. However, as one might expect, bringing a 14-year-old expansion back to life is no simple matter.
Game Rant participated in a group interview with World of Warcraft Classic associate production director Clayton Stone and senior software engineer Kevin Vigue that discussed hurdles faced when preparing this return to Wrath of the Lich King. Capturing the legacy of World of Warcraft’s most iconic chapters was no small feat. Stone and Vigue told some of the best stories from the development of Wrath of the Lich King Classic, and shared what they were most excited for from Classic’s future.
World of Warcraft Shares New Wrath of the Lich King Lore Video Narrated by Jaina Proudmoore
The process of preparing a World of Warcraft Classic expansion is not as simple as flicking a switch. Vigue said World of Warcraft starts with the final patch of an expansion — Patch 3.3.5 in the case of Wrath of the Lich King — and hooks it up to modern code. The retail World of Warcraft framework allows stronger servers, better usability, and better prevention from exploits and hackers. From there, it is a matter of going backward and finding what isn’t working amid the millions of items, enemies, and textures.
Sometimes, everything works perfectly the first time around. Other times, the developers are not so lucky. “We have all the old data, we’ve hooked it up
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