Diablo Immortal is the mobile adaptation and evolution of the iconic Blizzard RPG. Though heavily controversial, both before and during its release, the game features plenty of classic MMORPG gameplay to keep hardcore fans happy.
The Tomb of Fahir is an instant dungeon that players must hunt down and complete midway through the game. It comes as part of the Shassar Sea Zone story and features many tough enemies to battle. The game requires players to find the Scepter of Fahir within the tomb to proceed with the story.
Diablo Immortal features a fairly classic story mode for the type of RPG it promises to make mobile. Each zone features a variety of gameplay challenges to take on and most feature a dungeon to delve into.
The Tomb of Fahir is unlocked at level 28 of the game's standard progression system. The current level cap is 60, so this comes around halfway through the game. Players can't seek out the tomb before level 28.
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The Tomb of Fahir is the third dungeon in the game and it comes in the Shassar Sea storyline. Deckard Cain sends the player to the sea to gain passage to an ancient library and discover a method of destroying the corrupted shards. One must best the tomb before they can have safe passage.
The Tomb of Fahir can be found here:
The tomb is located west of Sereth Outpost. Players will be required to travel there after "Fahir's Legacy" and can proceed to the library after defeating it.
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Diablo Immortal requires its players to battle the typical hordes of demons. The Tomb of Fahir isn't the hardest dungeon in the game, but it represents a big step up in difficulty from the first two.
The dungeon features tons of traditional enemies who surround chests and loot. Both
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