In Tiny Tina's Wonderlands, Knight Mare is the final boss players will face before they confront the Dragon Lord. This undead enemy has the body of a knight with the head of a unicorn. As the penultimate fight, players should be appropriately leveled and prepared for a challenge. Players will face Knight Mare as part of the main story, specifically once they reach the end of Ossu-Gol Necropolis in the Hall of Heroes. Before attempting this boss fight, players should reach level 4o, the max level in Tiny Tina's Wonderlands.
When players first face Knight Mare, the boss will attack with primarily melee attacks. Knight Mare will charge at players while flailing an axe that can deal significant damage if it lands. Additionally, players may be tossed around the arena from the impact. Knight Mare also uses a charged spinning attack, which players should avoid because it deals heavy damage. If players stray too far from the boss, Knight Mare will retaliate by shooting fire out of its eyes in a ranged attack.
Related: Tiny Tina's Wonderlands: All Lost Marble Locations Guide
During this phase of the fight, when Knight Mare has a third of its health remaining, the boss becomes immune to damage, even from a powerful weapon like Shadowfire in Tiny Tina's Wonderlands. Players will need to activate the three purple Runes in the arena to remove the damage immunity and finish this phase of the fight. Players will know Knight Mare is vulnerable again when the shield icon disappears from the health bar. Once players have dealt enough damage to Knight Mare, they will enter the second phase of the fight.
Knight Mare will visually appear blue and translucent and wield an enormous arena-wide sword. The boss will send an unavoidable shot of
Read more on screenrant.com