It's not Skate 4, Skate HD 2.5 Remix, or even Skate Infinite; it's just Skate. Full Circle's upcoming Skate game will launch as a free-to-play title published by Electronic Arts, and it's set to combine a single-player experience with a new games-as-a-service model, and will be actively supported with new gameplay elements, content releases and events, and seasonal drops. Skate will also feature cross-play and cross-progression on last-gen and current-gen consoles, PC, and (eventually) mobile, and similar to Apex Legends' debut in 2019, it will include microtransactions at launch.
«Monetization» isn't a fun word to say out loud, but as Full Circle explained in its first episode of The Board Room video series, Skate's new free-to-play model is about cosmetics and convenience. It won't be pay-to-win or driven by loot boxes and DLC map expansions, as its «no barriers» strategy is designed to open the city of San Vansterdam to everyone without separating groups into smaller audiences with surprise mechanics like timed exclusivity. That's because the team says it cares about social connections and how they influence skateboarding, its culture, and Skate as a whole.
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«COVID-19 helped us broaden and also reflect on what has been happening over the course of public skate parks being built,» creative director Chris 'Cuz' Parry told GameSpot. «I'm not a huge fan of the Olympics, but I don't hate it and the fact that all of these smaller Japanese and Brazilian women
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